The major parallel between dreaming and gaming is that
which parallels the six realms of existence from the Buddhist concept of "Samsara" (which means "World" or "Cyclicality of all life
meaning "to carry"
the game developer itself also "carries" (ports) and delivers their game packages to the various computing platforms
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Synesthesia (Rez) Game Gear The major parallel between dreamingIt isn't unusual for audio visual works to represent sound with imagery. For example: waveforms, particles, or animations that follow music. Rez (PS2, 2001) did something fundamentally different. It treated sound, image, and action as the same signal rendered through different senses. In Rez, rhythm became space, color became timbre, and your controller input became composition. There was no metaphorical layer. What you saw, heard, and did were